![]() Cleave is a must - Deadeyes may find a little more of a challenge with the amount of mobs you'll see, but it's still doable. Solo players should be running their best DPS build. These are generally worth doing because you can end the timer by completing them all, and they can make the run a little smoother and faster. The "pre-events" that run for up to 5 minutes before the mission starts will award you a large attribute bonus for each completed event. Exploring these two areas after the cutscene will yield an extra 0.4% to the Tyrian Cartographer title.This is more clear with the recent update, but all DRMs are soloable in a private instance - they scale with player count. This will take you west and south to more unexplored map. When you reach the group of Charr that flank you, head towards and through them. The third and final time through, head south like normal after the cutscene. Explore this fully until the time runs out. Run past them and through the path they open up. When the cutscene ends, head north into the Charr instead of away. The second and third attempts, you should be of a much higher level as you will have to run past the Charr that chase you. If you make sure to skirt the edges of the map on the first attempt, you will complete most of the exploration. It will take multiple attempts to completely explore the Great Northern Wall mission area. In hard mode, you will receive 2000xp, 500 gold, and 1 skill point for completing the mission or bonus.Ĭompletely exploring the Great Northern Wall outpost yields less than 0.1% to the Tyrian Cartographer title. You will receive 1000xp and 1 skill point for completing the mission and an additional 1000xp for completing the bonus on normal mode. Also, if you skip the cutscene, you will have a headstart on the Charr that chase you. You may consider bringing running skills such as Sprint or "Charge!" to help you move faster. In hard mode, the Charr move much quicker than normal. If the timer runs out before you make it to the end, you will fail the mission. Unless you are very high level, do not stay behind to fight the Charr. ![]() When the cutscene ends, you must run south until you reach end of the mission. Speak with Kilnn to complete the bonus mission, then continue ahead and defeat the boss at the campfire.ĭefeating the boss will trigger a cutscene. Do not kill the boss in the campfire at the end of the path, or you will be unable to complete the bonus! Once you acquire all pieces of armor, head back to Kilnn. This will highlight useable items and drops. If you are having trouble finding any of the pieces of armor, make sure you periodically stop and look around while holding Alt. Continue beyond him to find the third and fourth wreckages containing his armor. You'll eventually come to Kilnn Testibrie who will give you the bonus mission. Now head under the bridge, ignoring the gargoyles on top. Take the split to the right to find another pile of wreckage with some armor. Keep an eye out for another split in the road (it is hidden, so you may have to backtrack for it). ![]() You can choose to intervene or just sit back and watch as they kill each other. You'll come upon a large group of gargoyles fighting with Grawl. You don't have the bonus activated yet, but you might as well save yourself some backtracking by grabbing the armor on the way. Continue to follow the path and head west at the split to find a piece of Kilnn's armor in some wreckage. Defeat it and use the lever to open the gate. You'll eventually reach a gate guarded by a boss. When you exit the gate, follow the path to the northwest. Start by speaking to the Captain, who will brief you on the situation and tell you to scout for the Charr forces north of the Wall. BONUS: Recover the four pieces of Kilnn Testibrie's armor and return them to his tomb.Report your findings to Captain Calhaan. ![]() Search north of the Wall to find the Charr army.Search for Bonfaaz Burntfurr's Charr forces. ![]()
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