The Hyperions only did 10% of the overall damage and 11% of the hull damage, even though it's 19% of the DP. Testing AI-controlled Odyssey vs Apogee vs Hyperion shows the same trend - the Hyperions will underperform in terms of overall damage, and underperform in terms of proportion of the hull damage dealt relative to its DP, compared with the other ships. This isn't exclusive to Fury vs Hyperion, as if it's just because Furies were overpowered. In other words, contrary to your claim, the Hyperions were actually worse at hitting hull, even though the Furies only had a single Cryoblaster for anti-armor/hull, while the Hyperions had that plus a Heavy Blaster. But I was pointing out that the Furies did a bigger proportion of the total hull damage than the Hyperions (even after accounting for 20 DP vs 15 DP). If the Hyperion were successfully bypassing shields, you would see it do an outsized portion of the overall hull damage. Again, this conflates "per unit ship" versus "per unit time", but even aside from that, I was pointing out that this isn't what the numbers ended up showing. Your claim was that the Hyperion could bypass shields due to TP, and therefore may do less overall damage because of it. Not quite sure why you're then claiming that damage/second is unimportant based on that. So if you look at the overall damage per unit time, a ship which is churning through enemy ships will end up with more overall damage dealt. The context of this is that you were claiming that a ship which kills enemy ships quickly may end up doing less overall damage than a ship which is trading blows back and forth, and I was pointing out that this is incorrect because it takes a lot of time for ships to back off, spend some time with shields up doing nothing, vent, re-enter combat, etc., during which time they're doing 0 damage. Being able to kill enemy ships quickly is a good thing. It means you have more wiggle room, time-wise. The faster strategy means that it can churn through more enemy ships before CR/PPT becomes an issue - or, alternatively, means that you could've committed fewer ships (saving supplies) and still have had CR/PPT not being an issue. All other things being equal, a strategy (or fleet setup, loadout, etc.) that kills the enemy fleet faster is better than one that kills the enemy fleet slower. There's a reason why DPS is a very important metric in pretty much all combat games, Starsector included. Furthermore, having Hyperions rely on SO means you're going to be burning through CR and thus a lot of supplies for this. Basically support, like having a few cargo ships, although in this case Hyperion(s) would be support in combat rather than campaign.Īdditionally, this means it's very expensive to dedicate skill points toward frigate-boosting skills such as Wolfpack Tactics on a high-end fleet, when there are many other skills which help boost the whole fleet or your personal flagship instead. It doesn't mean the Hyperion isn't useful, but it means it's very expensive for its task, and not something worth building your fleet around. The fact that the Hyperion is such an expensive ship at 15 DP means that it has to distract a lot more enemy ships than other frigates doing the same task to be worthwhile. So this points to having maybe 1-3 such ships, and keeping their total DP low, otherwise your fleet starts losing too much firepower for the splitting up to be worthwhile. Every DP that goes toward splitting up the enemy fleet means less DP toward actually killing the enemy fleet. Now it's great for the Hyperion to help draw off some enemy forces to help your fleet concentrate its firepower on fewer remaining ships, but that's something that can be done by other frigates, and 15 DP for each Hyperion is a lot to dedicate toward that (since you're looking at the ratio between the DP of the ship that you're using to draw enemy ships away, and the DP of those enemy ships). Going behind battle lines is actually a terrible thing for the AI to do, since you're opening up new battle lines and taking damage in a situation where (by definition) the enemy wouldn't be shooting anyway, and you're diluting your own forces to do so.
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