The hugeīust of a fantastical lizard has been set upon the wall, an amazing Globes always manage to remain equidistant from one another. Four small luminescent globes float aimlesslyĪbout the room, and you notice that though seemingly free floating these Thick carpeting competes with leathered chairs in a bidįor your comfort, and a huge painting of a barren desert occupies the wallīehind a large desk of oak. Muted sounds and the scent of cedar assail your senses as you enter this INFORMATION - Will cover ways to find certain types of information. PRACTICE - Will teach you about training spells, skills, and weapons. GROUP - Will help you with grouping with other adventurers.ĬOMBAT - Will teach you how to choose, start and stop a fight.ĭEATH - Will tell you about the death experience in the Realms. OBJECTS - Will teach you various commands to use your equipment.ĬONTAINER - Will teach you about using containers to hold belongings.ĬHANNELS - Will teach you about communication with other players. MOVEMENT - Will teach you various commands for moving about the Realms. SCORE - Will tell you about your character's personal score sheet. SPAM - Will explain what spam is, and why you should not do it.ĬONFIG - Will teach you about our configuration menu. RULES - Will lead you through the laws of the land. GUIDE - Will help you learn to use your Adventurers Guide Book. System as detailed as possible for everyone's benefit: We host upwards of 300 players online, so we have tried to make the help If you are new to the Realms, here are a few help files that will help you Views about you, while wondrous, are nevertheless quite ominous theseĪ spiral staircase leads down from center of the room.Ī burlap sack is delivered into your hands, type LOOK SACK to use.įamiliar, yet somehow different, your being has changed. Of wonder which pulls at you is tinged with a dose of trepidation. With your balance as you examine the fabric's images. Gazing about your surroundings, your eye is drawn upward byĪ much larger round tapestry hanging directly overhead, and you struggle To blur the sharp edges of the walls, giving the room an almost circularĪppearance. Huge hanging tapestries,Įach intricately detailed in vibrant colors, cover the featureless walls You appear somehow within an arcane chamber. Now compare to what happens when you start a new character on a MUD (and this is only part of the usual stuff): Immediately you are sucked into the game as you are doing things, achieving things, gaining things. And even if you don't notice the quest-giver you can see the wolves a few yards away, and can just start killing them anyway, for a similar amount of experience.Īs you do that you gain experience, will probably level after 10 minutes, and get some useful drops as loot from your first kills. We have a problem with the wolves you see nearby, please kill 10 of them for me and report back". Nearby is a quest-giver who says something like "Welcome Nick. On the MMO, after a brief introductory cinematic, which you can skip, you are usually thrown into the game at some small outpost or encampment. How can we make text-based MUD games have a better player retention rate?Ĭompare what happens when you first make a new character with a modern graphical MMO game such as World of Warcraft (WoW), Runes of Magic, Warhammer Online, to what happens on most MUD games.
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